Messaging on the Live-streaming Platform
Role
Product Designer
Time
01.2025 - 12.2025
Company
Multi Media LLC
Skills
UX Design, Usability Testing, Competitive Analysis, UX Research, UI Design, Graphic Design
Tools
Figma, Maze, Jira
As a Product Designer at Multi Media LLC, I enhanced video streaming, streaming controls, and chat features for the live-streaming platform with 1 million daily active users.
One notable project I led was a major overhaul of the messaging system that increased message-sending rate between users and opened up additional monetization opportunities.
Introduction
Messaging is a core channel for creatorβviewer connection and monetization, yet engagement remained low. This project addresses the misalignment between the messaging experience and usersβ expectationsβwhere creators saw limited monetization value and viewers lacked confidence in receiving responsesβand explores how redesigning messaging could unlock both user and business value.
Outcomes
Conversion rate of users sending a message on Mobile: +14.29%
Conversion rate of users sending a message on Desktop: +10.77%
Average number of messages Sent: +11.46%
KANO Modal Analysis
We conducted a Kano questionnaire to understand usersβ perceptions of different product features. 75.7% of whale viewers see upgraded messaging system as a feature-rich improvement.
Creators
110K active creators every day
Around the world (mainly from the U.S. and Colombia)
Goal:
- Earn income through viewersβ tipping
- Increase followers and maintain a loyal audience
Design Solution
Final Design
Impact
By streamlining the creator interface for faster private message replies, the goal is to enhance viewer satisfaction, leading to increased viewer spending and higher revenue for the company.
π¨ Due to the NDA and certain constraints in the visual design, I rebranded the style of the website for this presentation, but the features and layout remain similar to the actual site.
βοΈ Design Process
π Who are the users?
1. Both desktop and mobile are important to this data dashboard.
According to personas, end-users use desktop and mobile devices to track daily data. The data charts should be displayed the same sets of data on both desktop and mobile screen sizes without discrepancies in interpretation.
2. The end-users have different authorization levels.
Because the end-users have different authorization levels, itβs important to take the absence of some elements into consideration. For example, if one of the charts is hidden to some users, the user interface should remain understandable and beautiful.
π How did I decide what to display on the homepage?
Given interview results, users think βRevenueβ and βCustomer demographicsβ information is relatively important to them for making business decisions. Therefore, I discussed with stakeholders and agreed to put these two pieces of information on the first page.
I visualized the following types of data information:
βοΈ Design Ideation
Revenue Overview
Customer Demographics
β‘οΈ How did I design tables on mobile without losing their purposes and readability?
I performed competitive analysis on 5 competitors to know how they design data charts and data tables on desktop and mobile screens.
1. Some data charts should be transformed to another format.
Depending on the number of columns and rows, some data charts canβt be responsive. Transforming to a different format from Desktop is necessary.
2. Collapsed data table is fully responsive.
To design a data table with the collapsed column, users can swap to see all the data on mobile devices. Also, the primary column can be fixed in one place, so users can compare data easily.
Table design solution:
Given the findings from the competitive evaluation, I designed the following data table that is responsive across different platforms. When it comes to contemporary comparison, using collapsed data tables on mobile screens helps users to compare data efficiently.
Desktop
Mobile
π¨ Design System
I created a design system and style guide to help maintain consistency across the product. Users can find the systems familiar and easy to learn. (Increase learnability)
Design system can reduce developing redundancy and help future maintenance.
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π€ Due to non-disclosure agreement, I can only show part of my designs here. Please reach out to me personally if you have any questions regarding my work.